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6

www.alliancecom.net

C

ollege students now have many options for whether or

how to earn their degree, and there are just as many

resources to help. Whether you’re going the traditional site-

based route, taking an online direction, or a combination

of the two, these sites can help you reach your higher

education goals.

Best Online Bachelor’s Programs

usnews.com/education/online-education/bachelors/

rankings?int=999208

This comprehensive list of the best online education programs

comes from a respected source—

U.S. News and World Report

 —which has been putting out similar rankings for traditional

degree programs for many years. Check to see where your selected

school falls or start your search here.

Saylor.org saylor.org

Saylor Academy is an online learning site with courses available

in many areas of study including business administration, pro-

fessional development, and sociology. The site is not meant to

offer degrees, but enables you to work at your own pace to

supplement a degree program.

Rate My Professors

ratemyprofessors.com

Getting to know your prospective professors is key to a good

education. This site makes it easy to find instructors you’re

considering taking classes from or to rate them yourself. Rank-

ings include helpfulness, clarity, and easiness. Search by school

or professor name.

StudyStack

Studystack.com

Few learning tools are as tried and true as flashcards, and this

site lets you use existing decks on a variety of subjects, or cre-

ate your own. The interface is easy and you can study from

anywhere with the StudyStack app. To begin, just create a free

account and start creating cards immediately.

The Rise of Gamification

“Gamification” is the use of game-like elements—such as

leaderboards, badges, trophies, point systems, and levels

 — in other areas of life. These elements are showing up in

such fields as business and medicine. Educators at all levels

are also quickly learning how they can be used to increase

student engagement andmotivation. Of course, these elements

are easily incorporated into online environments but they

can be used offline as well.

Instructors can use gamification to encourage slower learners,

provide immediate feedback, or simply make the learning

process more fun. For example, an instructor could set up a

way for students to go through an online learning module,

picking up points and bonuses, leveling up, and climbing the

leaderboard along the way. A similar concept can be used

to encourage behaviors that aren’t strictly academic such as

attendance, completing homework, collaboration, or participat-

ing in class. Early studies show that gamification can be highly

effective, depending on how it’s used and who’s using it.

Many Roads Can Lead to College Success